Deities of the Lost Lands

This is a quick list of available deities. Some are more applicable than others for an ocean/pirate/island theme, but all exist within the context of the Lost Lands Campaign Setting. Most gods are described in detail within a Frog God Games supplement and I’ve listed that supplement if I know it. Choose the theme you want and I’ll send you details if you worship a god.

The following domains are unique to the Lost Lands. Details Can be provided to you if you’d like to use them. They are: Creation, Diplomacy, Esoteric, Monastic, Vengeance.

  1. Great Pele, Mother of Fire (Source: Freebooters Guide to the Razor Coast), Alignment = CN. Domains = Chaos, Destruction, Earth, Fire Weather, Ash, Rage, Smoke, Storms. Favored Weapon = Battle Poi. Typically worshiped by the Tulita human natives of the Razor Coast, fire giants and fire cults.
  2. Lakua Mao, The Red Misery (Source: Freebooters Guide to the Razor Coast), Alignment = LE. Domains = Destruction, Fire, Law, Scaleykind, War, Arson, Catastrophe, Dragon, Slavery, Tactics, Tyranny. Favored Weapon = Spear. Typically worshiped by deranged or desperate Tulita natives and madmen in general.
  3. Totem God Tumatenga, Grandfather Turtle (Source: Freebooters Guide to the Razor Coast), Alignment = LG. Domains = Glory, Law, Liberation, Protection, Nobility,War, Defense, Honor, Loyalty, Leadership, Revolution. Favored Weapon = Net. Traditional totem god of the Tulita.
  4. Totem God Tohorah, Whale, the Lore Keeper (Source: Freebooters Guide to the Razor Coast), Alignment = NG. Domains = Animal, Knowledge, Travel, Water, Exploration. Favored Weapon = Tewhatewha. Traditional totem god of the Tulita.
  5. Totem God Papahu, Dolphin, The Herald (Source: Freebooters Guide to the Razor Coast), Alignment = CG. Domains = Charm, Liberation, Luck, Trickery, Love, Freedom. Favored Weapon = Short Sword. Traditional totem god of the Tulita.
  6. Dajobas, The Shark God and Devourer of Worlds (Source: Freebooters Guide to the Razor Coast), Alignment = CE. Domains = Chaos, Destruction, Evil, Hunger, Water. Favored Weapon = Sharkstooth Club or Punch Dagger made of large shark teeth. Worshiped by cannibalistic pirates, cannibalistic pygmies and other crazies.
  7. The Loa elemental spirits (Source: Freebooters Guide to the Razor Coast), Alignment = Varies. Domains = Varies. Favored Weapon = Varies. Only honored by the distant Tulita tribes of the Aizanes Islands far to the east of the Razor Coast.
  8. Quell, the Sea King (Source: Freebooters Guide to the Razor Coast), Alignment = CG. Domains = Community, Travel, Water, Weather, Home, Exploration, Oceans, Flotsam, Storms, Trade. Favored Weapon = Harpoon or Trident. Explorers, sea traders, sailors, etc.
  9. Belon the Wise, God of Travel (Source: Freebooters Guide to the Razor Coast), Alignment = NG. Domains = Knowledge, Magic, Travel, Trickery, Arcane, Deception, Exploration, Memory. Favored Weapon = Quarterstaff. Rangers, bards and wanderers.
  10. Bowbe (Source: Freebooters Guide to the Razor Coast), Alignment = CN. Domains = Chaos, Strength, Vengeance, War, Blood, Ferocity. Favored Weapon = Greatsword or Warhammer. Barbarians, raiders, berserkers.
  11. Kunulo (Source: Freebooters Guide to the Razor Coast), Alignment = NE. Domains = Death, Destruction, Evil, Water, Catastrophe, Fear, Flotsam, Oceans. Favored Weapon = Trident. Worshiped by pirates and evil sea creatures.
  12. Pekko, God of Ale and Spirits (Source: Freebooters Guide to the Razor Coast), Alignment = CG. Domains = Chaos, Community, Good, Plants, Travel, Friendship, Growth, Home. Favored Weapon = Quarterstaff. Gnomes, halflings, drunks, etc.
  13. Vanitthu, God of the Steadfast Guard (Source: Freebooters Guide to the Razor Coast), Alignment = LN. Domains = Healing, Law, Protection, War, Defense, Loyalty, Tactics. Favored Weapon = Spear. Barristers, judges, guards, military personnel.
  14. Kudrak, Lesser God of Guardians (Source: Cults of the Sundered Kingdoms), Alignment = LG. Domains = Community, Good, Protection, Strength. Favored Weapon = Warhammer. Farmers and guardsmen.
  15. Styme, God of Strength (Source: Cults of the Sundered Kingdoms), Alignment = NG. Domains = Good, Liberation, Protection, Strength, War. Favored Weapon = Warhammer. Dwarves, soldiers, fighters.
  16. Freya, Goddes of Fertility and Love (Source: Cults of the Sundered Kingdoms), Alignment = NG. Domains = Animal, Good, Healing, Plant, War. Favored Weapon = Longsword or Longbow. Typically worshiped by human females.
  17. Muir, Goddess of Virtue and Paladins (Source: Cults of the Sundered Kingdoms), Alignment = LG. Domains = Good, Law, Protection, War. Favored Weapon = Longsword or Bastard Sword. Human paladins who can adhere to strict standards. Muir is the sister of Thyr.
  18. Thyr, God of Law and Justice (Source: Cults of the Sundered Kingdoms), Alignment = LG. Domains = Good, Healing, Law, Knowledge, Protection. Favored Weapon = Light or Heavy Mace. Humans and royalty.
  19. The Green Father or God of the Wilds (Source: Cults of the Sundered Kingdoms), Alignment = N. Domains = Animal, Chaos, Liberation, Plant, Weather. Favored Weapon = Spear. Druids, rangers, nature people.
  20. Dwerfater, God of Dwarves (Source:Slumbering Tsar Saga), Alignment = LG. Domains = Creation, Earth, Good, Strength. Favored Weapon = Warhammer. Dwarves.
  21. Orcus, Demon Prince of the Undead (Source:Slumbering Tsar Saga), Alignment = CE. Domains = Chaos, Evil, Death, Destruction. Favored Weapon = Ornamental Heavy Mace. You know who worships him.
  22. Tsathogga, Demon Frog God (Source:Slumbering Tsar Saga), Alignment = CE. Domains = Chaos, Destruction, Evil, Water. Favored Weapon = Anything wickedly curved that slashes. Aberrations, tsathar frog people, deranged nut-cases.
  23. Set, God of Evil and the Night (Source:Slumbering Tsar Saga), Alignment = LE. Domains = Law, Evil, Knowledge, Death. Favored Weapon = Quarterstaff, spear, poisoned weapons. Power-seeking humanoids, assasins.
  24. Hel, Lady of Pestilence (Source:Slumbering Tsar Saga), Alignment = NE. Domains = Air, Animal, Death, Earth, Fire, Plant, Water. Favored Weapon = poisoned dagger or sword. Evil humans, evil magic users, diseased people.
  25. Kal’Ay-Mah, The Black Mother (Source:Slumbering Tsar Saga), Alignment = LE. Domains = Death, Destruction, Law, Knowledge. Favored Weapon = Longsword. Assassins, religious scholars.
  26. Kel, Goddess of Self-sacrifice, Lady of Protection (Source:Slumbering Tsar Saga), Alignment = LG. Domains = Good, Healing, Law, Protection. Favored Weapon = Shields. Humans, guardians, paladins.
  27. Archeillus, God of Rightful Rule (Source:Borderland Provinces), Alignment = LG. Domains = Diplomacy, Healing, Law, Nobility, Protection. Favored Weapon = Longsword. Nobles, magistrates.
  28. Belon the Wise, God of Travel (Source:Borderland Provinces), Alignment = NG. Domains = Knowledge, Magic, Travel, Trickery. Favored Weapon = Quarterstaff. Rangers, Bards, Wizards, Travelers in general.
  29. Ceres the Revered Mother (Source:Borderland Provinces), Alignment = LG, Domains = Community, Good, Healing, Plant, Protection. Favored Weapon = Flail. Human matronx, midwives, bakers, orphans, the poor.
  30. Darach-Albith High God of Elves (Source:Borderland Provinces), Alignment = CG. Domains = Air, Animal, Magic, Plant, War. Favored Weapon = Longbow or Longsword. High and wood elves, elven wizards.
  31. Dre’uain the Lame, God of Craft and Smiths (Source:Borderland Provinces), Alignment = LN. Domains = Artifice, Creation, Earth, Fire, Knowledge, Magic. Favored Weapon = Warhammer. Human, gnome, dwarven and halfling craftsmen, beggars, wounded veterans.
  32. The Father, Primeval God of Violence and Warfare (Source:Borderland Provinces), Alignment = NE. Domains = Animal, Destruction, Strength, War. Favored Weapon = Stone greataxe. Neolithic tribes and wildmen.
  33. Jamboor, God of Knowledge and Magic (Source:Borderland Provinces), Alignment = N. Domains = Esoteric, Knowledge, Magic, Repose, Trickery. Favored Weapon = Quarterstaff or Dart. Arcane users, sages, spies.
  34. Kamien, Goddess of Rivers (Source:Borderland Provinces), Alignment = N. Domains = Charm, Community, Travel, Water. Favored Weapon = Javelin or Shortspear. Women, nymphs, prostitutes, boatmen.
  35. Mick O’Delving, God of Halflings, the Little Miner (Source:Borderland Provinces), Alignment = CG. Domains = Artifice, Earth, Good, Luck, Protection, Trickery. Favored Weapon = Heavy Pick. Halflings, burrowing and barefoot creatures.
  36. Mitra, God of Law, Justice and the Sun (Source:Borderland Provinces), Alignment = LG. Domains = Good, Healing, Law, Protection, War. Favored Weapon = Longsword. Common folk, healers, judges, the sick and the disabled.
  37. Narrah, the Lady of the Moon (Source:Borderland Provinces), Alignment = N. Domains = Darkness, Protection, Travel, Void. Favored Weapon = Sickle. Druids, oracles, fey and lycanthropes.
  38. Solanus, Goddess of the Sun and Healing (Source:Borderland Provinces), Alignment = NG. Domains = Good, Healing, Strength, Sun. Favored Weapon = Heavy Mace, Light Mace or Quarterstaff. Rangers, bards, healers, undead slayers.
  39. Telophus, Lord of Crops and Seasons (Source:Borderland Provinces), Alignment = LN. Domains = Air, Animal, Earth, Fire, Plant, Water. Favored Weapon = Sickle or Scythe. Farmers, halflings, druids.
  40. Yenomesh, God of Glyphs and Writing (Source:Borderland Provinces), Alignment = N. Domains = Knowledge, Magic, Monastic, Protection, Rune. Favored Weapon = Quarterstaff. Loremasters, wizards, scribes, historians.

Deities of the Lost Lands

The Razor Coast: Islands and Pirates CrysmalonDM